An idea for this saturday, DEC 4Th
4 posters
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An idea for this saturday, DEC 4Th
Something we could play this week end-
ok so the idea i have will center around the dam and tank area, more the tank than anything. this is the objective.
you have three teams, the defenders, the captors, and the destroyers.
lets assume we have ten people playing
team 1- defenders: 4 people to this team, unlimited respawns (90 second respawn time.) they have to be in control of the objective at the end of 20 minutes.
Advantages: numbers, fast respawns.
Disadvantages: holding off two teams, gaurding the objectives.
Team 2- captors: 3 people to this team, unlimited respawn (2 minute respawn time) they have to gain control of the objective and have possesion at the end of the 20 minutes.
Advantages: stategic attacking
Disadvantages: have to move off to a spawn point upon death
team 3- destroyers: 3 people to this team, unlimited respawn (3 minute respawn) they have to destroy the objective with one of the following ways:
RPG- fred has one we could use. hit the tank with it and game over.
Grenade- i've got a dummy we can use. the grenade will have to be taped into a certain spot to count as effective.
C4- i'm thinking of making a device for this game. it will have an old calculator strapped to it. type in the code, and get it in touch contact with the tank.
Advantages: RPG, fast methods of winning.
Disadvantages: outnumbered, and longer respawn (also have to respawn at designated points)
ok so the idea i have will center around the dam and tank area, more the tank than anything. this is the objective.
you have three teams, the defenders, the captors, and the destroyers.
lets assume we have ten people playing
team 1- defenders: 4 people to this team, unlimited respawns (90 second respawn time.) they have to be in control of the objective at the end of 20 minutes.
Advantages: numbers, fast respawns.
Disadvantages: holding off two teams, gaurding the objectives.
Team 2- captors: 3 people to this team, unlimited respawn (2 minute respawn time) they have to gain control of the objective and have possesion at the end of the 20 minutes.
Advantages: stategic attacking
Disadvantages: have to move off to a spawn point upon death
team 3- destroyers: 3 people to this team, unlimited respawn (3 minute respawn) they have to destroy the objective with one of the following ways:
RPG- fred has one we could use. hit the tank with it and game over.
Grenade- i've got a dummy we can use. the grenade will have to be taped into a certain spot to count as effective.
C4- i'm thinking of making a device for this game. it will have an old calculator strapped to it. type in the code, and get it in touch contact with the tank.
Advantages: RPG, fast methods of winning.
Disadvantages: outnumbered, and longer respawn (also have to respawn at designated points)
Wilco- Age : 37
Location : Logan, Utah
Re: An idea for this saturday, DEC 4Th
The tank has a fence around it. Maybe a target tied to fence? Piece of sheet or a towel?
reidc- CVA Officer
- Age : 59
Location : Smithfield, Ut
Re: An idea for this saturday, DEC 4Th
yeah that'd do- heck, really anything.
Wilco- Age : 37
Location : Logan, Utah
Re: An idea for this saturday, DEC 4Th
Remember that snow limits movement a lot. The condition of the snow and how much there is will greatly affect the way you have things balanced. Respawns take extra long because of the time to get back and forth and people get tired quickly. Hopefully it stays kind of fluffy and doesn't get too hard of a crust.
Re: An idea for this saturday, DEC 4Th
I like fluffy! OOPS
reidc- CVA Officer
- Age : 59
Location : Smithfield, Ut
Re: An idea for this saturday, DEC 4Th
Agreed! Crust is fo' Pie!
Panzerfaust- CVA Officer
- Age : 44
Location : Logan, UT
Re: An idea for this saturday, DEC 4Th
should be powder- three days more of snowing and over cast isn't gonna lend mush to melting. i hope. if not, we'll adjust the distances etc.
Wilco- Age : 37
Location : Logan, Utah
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