***** Moved to http://cvairsoft.com/forum/ *****
This forum has moved to http://cvairsoft.com/forum/

Join us there!

Join the forum, it's quick and easy

***** Moved to http://cvairsoft.com/forum/ *****
This forum has moved to http://cvairsoft.com/forum/

Join us there!
***** Moved to http://cvairsoft.com/forum/ *****
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Mission Details

5 posters

Page 2 of 3 Previous  1, 2, 3  Next

Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by reidc Wed Jul 15, 2009 3:30 pm

you are trying to stand in the way of true love!
reidc
reidc
CVA Officer

Age : 58
Location : Smithfield, Ut

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by reidc Wed Jul 15, 2009 3:30 pm

so be it
reidc
reidc
CVA Officer

Age : 58
Location : Smithfield, Ut

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Thu Jul 16, 2009 3:03 pm

Okay, KennyO checking in now. I finally gained access after two days, but I'm here and I'm pumped. This sounds awesome. I'm going to have to re-read some of these rules regarding capture, then I'll have questions for clarification...
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Thu Jul 16, 2009 3:09 pm

So, as I gather, if captured, could we then use a knife, saying they don't find one on us? Could we knife the fellow in the back after 4 minutes?
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by mayhem Thu Jul 16, 2009 3:46 pm

So glad you could make it ken, If I know you ken they will not take you alive Very Happy
mayhem
mayhem

Location : o-town

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by Donknottz Thu Jul 16, 2009 3:50 pm

It hasn't been decided whether knives are going to be allowed. But if they are then what you described would work.

If knives are used then I would have to say this. If you are about to "stab" (gently touch) the guard with your knife and he happens to turn around with his gun pointed, you are out. He doesn't need to shoot you, call surrender, or anything. If you haven't touched him by the time they turn around with a gun you are out. 4 more minutes of waiting.

Here is the reason why I say this. Now most of your guards aren't going to have their pistols trained on you, but instead will have their AEG out ready to shoot anyone trying to rescue you. If you come up behind them and startle them there might be an accident. I've had that happen to me a lot. Scott has done it to me, blasted me from maybe a foot away. For all of those encounters where I got blasted point blank I have wished that the person wouldn't have done it, but what can I expect. The people in question didn't think, "oh, here is a guy I will shoot him even though I am too close." Instead they just had their finger on the trigger and it was pulled when the jumped a bit. If you are ok with that sort of thing happening to you and don't mind scars then perhaps I will say yes to knives. That being said, there may be people behind you (fellow inmates) who don't want startled shots coming at them. Thus I lean towards no.

As I said, it hasn't been decided.
Donknottz
Donknottz
CVA Officer

Age : 39
Location : Logan

http://www.cachevalleysimulator.blogspot.com

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Fri Jul 17, 2009 12:28 am

mayhem wrote:So glad you could make it ken, If I know you ken they will not take you alive Very Happy
Haha, yes, they'll be 'carrying' me for sure, I'm going down in a blaze of glory for the cartel!
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Fri Jul 17, 2009 1:45 am

I agree there. If a gun turns my way, I should be dead, no questions asked.

I certainly don't mind getting shot below the neck from point-blank, just not in the face. There may be others behind me who won't feel the same way, though.

For the sake of realism in this prisoner situation, if someone is 'carrying' me, then he shouldn't be able to use his gun. To carry a prisoner AND handle a gun? So, if the prisoner is able to conceal a knife without it being found in the search, I'd think he could use it effectively against the guy carrying him. As far as anyone else present, I guess that if a gun is pointed in his direction (feet) before he can knife them, then he must give up. No option for him to resist inside of min engagement distance for the weapon used. Outside of min engagement, RUN FOR YOUR LIFE! Really, I think this situation is what GBB pistols are for- dealing with close quarters situations. Then, if the guy carrying gets knifed, then another individual with a pistol can threaten the prisoner to surrender using the pistol. If the prisoner still tries to attack or escape, he can actually be shot by a pistol.

However, I'm willing to go with whatever the rules will be. I'm just stoked to be there. It's gonna be straight up awesome, I know it.


Last edited by KennyO on Fri Jul 17, 2009 2:25 am; edited 2 times in total (Reason for editing : clarification)
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Fri Jul 17, 2009 1:58 am

Also, I am planning on wearing a ghillie top. It's of my own making, and I'm not sure how effective it will be yet, so I may end up ditching it. Or, I may just be burning up in it so much that I can't stand it. I'm going to give it a try, though. I'm not sure how effective my colors are yet. I will be able to add some natural foliage to it though.

I also think that two man teams is the way to go. One to spot and one to shoot, depending on who has the best shot at the time. This way, the chances of capture are diminished. If one guy gets hit, then the other can possibly hold the enemy off for at least 60 seconds for the other guy to be in a position to move out if needed.

Out of curiosity, what weapons/ setups will most of you guys be employing? Is anyone using a straight springer sniper? For AEG's, what are they shooting at? I read the ROE's for CVA, and it's just slightly vague. It says AEG's nothing over 400, except for snipers and support specialists. My take is that an AEG over 400 is allowed, single-shot only, in sniper/ support specialist category, and that our team falls into this category. What is the official position on this?

I hate to ask so many questions, but I want this team to have every possible advantage! Very Happy


Last edited by KennyO on Fri Jul 17, 2009 2:37 am; edited 1 time in total (Reason for editing : Additions)
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by reidc Fri Jul 17, 2009 6:25 am

not sure if my aeg will be up for this one. if so it'll be an m4 at about 360fps. I'll also have the shotgun and cmo30 with hicap.
reidc
reidc
CVA Officer

Age : 58
Location : Smithfield, Ut

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Fri Jul 17, 2009 6:58 am

I think that if we break up into two man teams, it will be important to have some firepower to handle overwhelming numbers, as well as closer engagements that a sniper can't shoot at. A shotgun will be awesome to have for short engagement. I'll bet Mayhem will bring his!

I don't know if I'll be able to use my G3; it shoots around 415- 420 fps. Which will be a shame, because it has a 650mm tight bore barrel- made for this. My M4 shoots about the same, but I have a 10 inch vented barrel extension that nudges it's fps down to 390 or so. I may have to use that.
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by reidc Fri Jul 17, 2009 7:31 am

at anything above 400, with .20 BBs, since we're using CVA rules on this one, you would have to extend your minimum engagement range. James will have to decide if he wants to allow an aeg shooting above 400 to be used. personally, if the minimum range rule is observed, i have no problems with it. All of our fps rules are predicated on .20 ammo, of course.
reidc
reidc
CVA Officer

Age : 58
Location : Smithfield, Ut

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Fri Jul 17, 2009 8:24 am

Yeah, I'll wait and see what he says then before I write off a weapon. I could rip the gearbox apart and swap out a spring, but I'd rather not do it for just one day. But it sounds like it will be a fun enough day that it might be worth doing anyway...
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by reidc Fri Jul 17, 2009 8:50 am

should be loads of fun. james always puts together rockin scenarios.
reidc
reidc
CVA Officer

Age : 58
Location : Smithfield, Ut

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by Donknottz Fri Jul 17, 2009 9:18 am

For CVA we count all weapons above 400 fps as sniper weapons. We would appreciate that anyone shooting at this higher level use a spring weapon so there is a bit of time between shots. If your gun is shooting just above that we can make a special exception. If you are willing to have your engagement distance extended another 10 feet, so around 35 instead of 25, then you can use your weapon. Personally I don't think you will need the extra power. Most of the fire fight is going to be closer action unless you have a weapon that can place a clear shot from further away like a spring rifle. I'll answer your knifing question a bit later.
Donknottz
Donknottz
CVA Officer

Age : 39
Location : Logan

http://www.cachevalleysimulator.blogspot.com

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Fri Jul 17, 2009 12:00 pm

That's cool. I've got no problem with 35-45 ft min distance, but I may just go in and swap out springs, just to be safe. I don't want anyone to get hurt or mad. This scenario sounds like it will be real fun, and I'd rather not be pushing the envelope on the rules and jeopardize an otherwise good game atmosphere.
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by reidc Fri Jul 17, 2009 12:51 pm

I am jealous that you make light of something like changing a spring. Oh well, not all of us can have a clue about such things.
reidc
reidc
CVA Officer

Age : 58
Location : Smithfield, Ut

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Sat Jul 18, 2009 8:25 am

LOL the only thing that ever gives me trouble is the little tiny anti-reversal latch spring. About half the time when I open the shells, that little spring flips out and drops. It never goes more than a couple of feet, but when that falls, it disappears. That's when your motor comes in handy. I drag that around the floor below me, and it always finds it! Overall, the whole thing is no big deal as long as you get shims put back in the right places.
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by reidc Sat Jul 18, 2009 6:09 pm

I have tried, but as of now, Andrew is still having to fine tune what I do. I think i'll leave the next one alone.
reidc
reidc
CVA Officer

Age : 58
Location : Smithfield, Ut

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by Donknottz Sun Jul 19, 2009 7:03 pm

The bad news: Your bosses have decided that transporting drugs at this time would not profit them. The increase in military personnel has them a bit worried.
The good news: More people to kill. Also, they have heard through some of their connections that Venezuelan mercenaries are conducting some sort of mission in the area. Your bosses have a personal vendetta against Hugo Chavez and have decided that they really like it when you kill Venezuelans too.
Donknottz
Donknottz
CVA Officer

Age : 39
Location : Logan

http://www.cachevalleysimulator.blogspot.com

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by Ninja Scott Mon Jul 20, 2009 1:49 am

I'll be packing my MP5 with 370-390fps. Also 40mm launcher.
Ninja Scott
Ninja Scott
CVA Officer

Age : 41
Location : Logan

http://ninjascott.com

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by KennyO Mon Jul 20, 2009 8:00 am

Donknottz wrote:
The good news: More people to kill. Your bosses have a personal vendetta against Hugo Chavez and have decided that they really like it when you kill Venezuelans too.

Good. I was going to kill them all and let dogs sort them out...


Last edited by KennyO on Mon Jul 20, 2009 11:01 am; edited 3 times in total (Reason for editing : Clarification)
KennyO
KennyO

Age : 48
Location : Roy

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by Ninja Scott Mon Jul 20, 2009 1:14 pm

Ya, I just want to shoot people.
Ninja Scott
Ninja Scott
CVA Officer

Age : 41
Location : Logan

http://ninjascott.com

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by reidc Mon Jul 20, 2009 1:20 pm

With ya!
reidc
reidc
CVA Officer

Age : 58
Location : Smithfield, Ut

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by Donknottz Mon Jul 20, 2009 1:27 pm

I don't know if pets are allowed in the area.
Donknottz
Donknottz
CVA Officer

Age : 39
Location : Logan

http://www.cachevalleysimulator.blogspot.com

Back to top Go down

Mission Details - Page 2 Empty Re: Mission Details

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 3 Previous  1, 2, 3  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum