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Special Ops Mission

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Donknottz
DeathGoomba o.O
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Post by DeathGoomba o.O Tue Feb 16, 2010 10:54 pm

A team of 2 or 3 to secure sum people in a building while not being killed by a larger amount of enemy peoples. but not neccisarily in a building can be in sum other place...
DeathGoomba o.O
DeathGoomba o.O
CVA

Age : 27
Location : Idaho

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Post by Donknottz Tue Feb 16, 2010 11:15 pm

The idea is a fun one if you could get people who are waiting around just to get killed as mobile targets. Also, you need a building. The building really is key because it helps you decide how to position the forces and the comparative sizes of both groups.

If ever I was going to setup something like that I would want to make it a competition between teams. Whose team can accomplish the mission the fastest. The defending group would always be the same to allow for consistency.
Donknottz
Donknottz
CVA Officer

Age : 39
Location : Logan

http://www.cachevalleysimulator.blogspot.com

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Post by Panzerfaust Tue Feb 16, 2010 11:19 pm

Donknottz wrote:
If ever I was going to setup something like that I would want to make it a competition between teams. Whose team can accomplish the mission the fastest. The defending group would always be the same to allow for consistency.

This.
Panzerfaust
Panzerfaust
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Age : 43
Location : Logan, UT

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Post by DeathGoomba o.O Tue Feb 16, 2010 11:20 pm

but the whole point of a special ops mission is insert a small team to get a objective the main objective and maybe side objectives. say for every 3 hostiles there is 1 special forces guy and they dont wait around they try to find and kill the team. while protecting the objective(s)
DeathGoomba o.O
DeathGoomba o.O
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Location : Idaho

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Post by DeathGoomba o.O Wed Feb 17, 2010 3:22 pm

not 2 mention i mentioned it dusnt neccisarily have 2 be a building.
DeathGoomba o.O
DeathGoomba o.O
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Age : 27
Location : Idaho

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Post by AceVendetta Sun Feb 21, 2010 6:40 pm

Here's another variant. Three teams : one defending, two attacking. The two teams attacking are not allies. They want to get the VIP or intel or whatever out and to a Evac zone, and they do not want the other team to get it/him/her.

the teams are split 50/25/25%, with the 50% being the defenders. The defenders have 2 respawns (3 lives), while the two smaller teams have infinite respawn. The spec op teams (the smaller ones) have to go back to their EVAC/insertion zone to respawn, while the defender's have a 10 second respawn where they stand (or they can move to cover and then respawn.)
We have a 15 minute time limit to ensure fast paced action, and the game ends when either one of the spec ops teams has the intel, or if the defenders are still standing with the intel at the end of 15 minutes.


Last edited by AceVendetta on Sun Apr 18, 2010 3:35 pm; edited 1 time in total
AceVendetta
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Age : 33
Location : CVA - Gamble Mercenaries

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Post by EPICdieHARD Sun Feb 21, 2010 8:26 pm

that sounds like it could be a blast! i like it
EPICdieHARD
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Age : 29
Location : North Logan

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Post by AceVendetta Sun Apr 18, 2010 3:03 pm

I would like input on how to better my spec ops scenario from last game (4/17)

Suggestions?
AceVendetta
AceVendetta
Gamble Mercenaries

Age : 33
Location : CVA - Gamble Mercenaries

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Post by jimtimdim Sun Apr 18, 2010 3:27 pm

Honestly I thought that that Game Type Was excellent and a lot of fun...it was very fast and a lot of shooting...nothing I can think of to add Smile
jimtimdim
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Age : 39
Location : Logan, UT

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