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Mission Details

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Mission Details

Post by Donknottz on Fri Jul 10, 2009 10:28 am

In this section only Charlie team members will be able to see details about the upcoming event. If you want to post any questions specific to your team without others being able to listen in do it here.

I have a few details for you guys already. Charlie is made up of hit men, assassins, and your average goons. You work for some of the drug lords in the area who have hired you to take advantage of this turbulent time. It has been decided that it is in their best interest to keep the feuding going and increase their power and influence. A weaker government equals more opportunity to push their drugs.

You have been hired to do all you can to create commotion and disrupt the military. Your bosses have offered $1000 for every confirmed military kill. An additional $10,000 is offered if you can capture any high ranking officers (team leaders and VIPs). If you are killed in battle it will cost $500 (each time).

There is one more way for you to earn money. At your base there is going to be a map and a giant stash of "drugs." If you can deliver the drugs to certain drop points without dieing you will earn more money. Some drop off points will be worth more money. That being said, if you get killed while transporting illegal goods you will loose $500 for each item.

You guys can dress however you want. You are the wild cards on the field. You can work together or stay separate. When people come across you they should realize, "Hey, that's not the other team, but he definitely isn't on our team" right before you kill them. You guys are going to have some special rules that I will describe later.
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Re: Mission Details

Post by reidc on Fri Jul 10, 2009 12:26 pm

Cool beans. I'm looking forward to it.

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Re: Mission Details

Post by Ninja Scott on Fri Jul 10, 2009 4:34 pm

Interesting....

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Re: Mission Details

Post by Ninja Scott on Fri Jul 10, 2009 10:43 pm

So any thoughts on obscure tactics we can use to make things more interesting?

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Re: Mission Details

Post by reidc on Sat Jul 11, 2009 6:34 am

not sure what to plan on without knowing start points of all teams. I think two man teams will be optimum for movement and concealment. I'll be in jeans and desert top w/ ACU gear. I thought about Devin's ghillie. If someone wants to use that just let me know. I think that we will definitely want radios for this one.

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Re: Mission Details

Post by Ninja Scott on Sat Jul 11, 2009 1:13 pm

Who is this Kenny0 chap?

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Re: Mission Details

Post by reidc on Sat Jul 11, 2009 2:28 pm

not sure without seeing him.

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Re: Mission Details

Post by Donknottz on Sun Jul 12, 2009 10:13 pm

He signed up on the Airsoftica site. I'll be emailing/pm details to non-forum members when all have been posted.
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Re: Mission Details

Post by Donknottz on Mon Jul 13, 2009 1:31 pm

One of the advantages that your team will have is to be the first ones on the field. Before Bravo begins their patrols and Alpha enters the game, you will have a bit of time to scope out the field and look for good locations to strike from. This is your home turf and no one can out do you guys.
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Re: Mission Details

Post by reidc on Mon Jul 13, 2009 3:05 pm

HEH HEH HEH

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Re: Mission Details

Post by Donknottz on Wed Jul 15, 2009 12:14 pm

Respawn Rules - Being that you are hired guns, you don't have to enter the field of play from a helicopter dropzone or a military outpost. Instead you seem to be able to take your fair share of bullets and keep trucking along. Of course it does take you about 3 minutes to get yourself patched up. The nice part is that since you are performing the medical treatment yourself you could end up anywhere. So here's how it works, once you are hit you have to wait the mandatory 60 seconds, but this is time that you can be working on your wounds. After the 60 seconds you should be well enough to move yourself, while you are moving you need to indicate to other players that you are out of play with your hands up or some other indication. Once you find a spot to continue the remaining 2 minutes of your medical time you are back in play . . . at least people can shoot you, but you can't shoot them. You have to stay wherever you decide to count out your remaining 2 minutes, so I would suggest finding some place that doesn't have a lot of heavy traffic. Once the 2 minutes are up you are back in the game. This basically means that you can respawn from anywhere in the field you like. You can be healed by medics should they decide to do so, but you don't have any on your team.

What to do if captured -
If you are captured remember they can "carry" you away just by holding onto a piece of your clothing. They can heal you and put you in a guarded position which means they must keep their gun trained on your feet at all times. You must follow their commands, they can make you move (if healed) at a slow jog pace. If they tell you to move faster because you are walking extremely slow on purpose hoping your team will rescue you better pick up the pace or I will deal with you. Make sure you understand what takes place for a proper search and do not cheat. If you guys will follow the few rules that I have specified I will give you a lot of leway to try and escape. That's right, at any point during this you can try to escape. Now, if for some reason they don't heal you just start counting from the time you are captured. After 4 minutes I consider that your wounds have been treated and you are at full health. If they have been "carrying" you and it has been over 4 minutes do you need to tell them, "it's ok, I can walk now." No. Instead you could play it up a bit from the start so that their guard is down and they don't think about you being able to run away. Perhaps slump against a tree whenever they let you go. They will be taking you to one of their holding facilities and once you are there they can move you no longer. At this point listening to their directions depends entirely on the weapon they have pointed at you. They can tell you to do just about anything, and for the most part you should probably do that because in real life you would be scared of being shot. But if you slowly inched away whenever the guards backs were turned until you found the perfect moment to make a run for it and burst through the trees to freedom. I expect that sort of thing. Here's the deal though. If you are shot while trying to escape you must walk back to the holding area on your own. If however you make it away from them and get to where you are no longer in sight and they can't find you, you are a regular player again. Though, unless they didn't find a two shot pistol rolled up in your sock you are unarmed.

Let me try to simplify it a bit. IF they have a gun pointed at you (or are currently being carried), you haven't been captured for more than 4 minutes, or in some other way you wouldn't really try to escape, you cannot attempt it. Otherwise you can talk your way out, or try any other means of escape. You can get your guns back by either meeting up with a live Charlie member (unless they just escaped as well) or by returning to the drug lord base of operations.
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Re: Mission Details

Post by Ninja Scott on Wed Jul 15, 2009 12:32 pm

Oh sad we lost of knife discussion....

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Re: Mission Details

Post by reidc on Wed Jul 15, 2009 12:43 pm

In a nutshell...where would you hide it? Hmmm... anybody have a one or two shot pistol with ankle hoster?

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Re: Mission Details

Post by Ninja Scott on Wed Jul 15, 2009 12:47 pm

The asian gift store in the mall should have some for uber cheap.

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Re: Mission Details

Post by Donknottz on Wed Jul 15, 2009 12:53 pm

Andrew has one. I could also lend out my spring Baretta. It's about 8 years old and shoots .12 about 20 feet (if the bb doesn't roll out the barrel). Poor little first ever bought pistol, it needs to be put out of its misery but I can't bring myself to do it. Twas me first gun.
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Re: Mission Details

Post by reidc on Wed Jul 15, 2009 1:04 pm

perhaps a shadow box for it with a "Break Glass" tag.

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Re: Mission Details

Post by reidc on Wed Jul 15, 2009 1:37 pm

james, if we are able to shoot all jailers, can we then have our guns back immediately?

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Re: Mission Details

Post by Ninja Scott on Wed Jul 15, 2009 1:46 pm

Sounds like a question I would ask.

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Re: Mission Details

Post by reidc on Wed Jul 15, 2009 1:47 pm

you must plan for the best!!!!!

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Re: Mission Details

Post by mayhem on Wed Jul 15, 2009 2:14 pm

And expect the worst Shocked
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Re: Mission Details

Post by reidc on Wed Jul 15, 2009 2:21 pm

that is why i shall wear a self destruct. I will take everyone with me...

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Re: Mission Details

Post by Ninja Scott on Wed Jul 15, 2009 2:23 pm

reidc wrote:that is why i shall wear a self destruct. I will take everyone with me...

That would be an interesting game dynamic.

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Re: Mission Details

Post by Donknottz on Wed Jul 15, 2009 2:28 pm

So if there were two jailers and three prisoners. Somehow managed to shoot the jailers, then two out of the three would get to have one of their regular guns back plus whatever they used to shoot them in the first place. In total, only 3 guns can be used.
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Re: Mission Details

Post by reidc on Wed Jul 15, 2009 2:35 pm

Cool. that works. Now, since the rules state that a recently escaped prisoner has to get to a charlie team member to re-enable his weapons, will an escaped prisoner with a weapon count? would kind of undue your stipulation above.

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Re: Mission Details

Post by Donknottz on Wed Jul 15, 2009 2:37 pm

Think of it more as: I escaped, hey look I found one of my charlie team members who hasn't been captured. They are driving around in their Cadillac full of all sorts of illegal weapons I can borrow.

Not: Hey we escaped, lets have our weapons mate and then we can have new baby weapons to use.
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