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Teams

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Teams

Post by Donknottz on Mon Apr 06, 2009 1:06 am

What shall we do with the team situation?

We have a good sized group of airsoft enthusiasts and generally we have experienced a turnout at events that provides adequate competitive levels. As always, it is nice to get more people involved which allows us to create more diverse scenarios and game styles. So invite your friends and get them involved in this great sport. That is not the question which resides at the top of this post, so merely take it as a side note. With our group of players we used to have two distinct teams. One was commonly associated as the original group of CVA and the other could be known as people who know Reid and dressed in ACU. These two factions battle against each other time and time again and provided a good variety of challenges for each other. Part of this is because B37 was almost always out numbered, and PI nearly always had the most new players. This period has come to and end as we say goodbye to several B37 players and mostly we are tired of Reid shootings us and we want him on our side.

This has pushed us to consider how our system for dividing up players for events should work. I see that there are two main ways that we could handle this situation. We are not of course limited to these options and that's why this is a forum.

Option A: We figure out how to best divide our group up into two main teams again with captains as was the case before. I would suggest that these two teams have distinctive uniforms as that was one of the greatest benefits for having distinct teams in the first place. Then visiting players/guests would be divided amongst the teams as was necessity of the scenario and of course if they just wanted to stay with their friends who invited them. This option has really helped to develop better tactics and teamwork as you become accustomed to players on your team strengths, weaknesses, and general style/technique for play.

Option B: We use a system of identification that is used on an individual game basis. We have done this before with black and green armbands which I believe are in Arizona now . . . For those who participated in the Terminator event the duct tape they used is another good example of how this works. Depending on which team you are on for the day you will be given some sort of visual distinction that is easily identified. This option would leave us as a lump of CVA players in general and we would use a more structured sign up sheet for events to make sure of a good balance. This option gives you a chance to shoot at everyone at some point and you also get the chance to work with every member of CVA at some point as well.

As a part of this, when I get another minute I will try to compose a list that shows active players (people we see at games fairly often) and those who spent lots of money just to gather dust on fancy equipment. I think this information is very important in understanding how best to organize ourselves. What are your thoughts? Please put some detail into what you post and why you think a certain way if you can. We want to make a decision that everyone will be happy with and that will work best for our group.
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Re: Teams

Post by Ninja Scott on Mon Apr 06, 2009 9:59 am

I still like the idea of "Option A" for scenarios and such. I think that there is plenty of other games that we play that don't require teams that will give ample opportunity to slay everyone in turn. We can still mix it up for games here and there with tape or whatever....

Having two or more teams that know how to work well together and know each others strengths and weaknesses would also be good for when we do go to the big events as CVA. At that point it's more like we have 2 squads or 2 fire teams, or whatever tickles your fancy. At the terminator event that is kinda what happened anyway. We were one big squad for the most part walking around slaying. At other times we split up with CVA players that we are more comfortable with having our back to try and accomplish the goal.

For those who are guests, fair weather friends, or expensive dust collectors. It will be great to play with them if or when they show their faces. They can play with whoever where appropriate to the game of the moment.

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Re: Teams

Post by reidc on Mon Apr 06, 2009 2:58 pm

I'm with Scott on this one. I think that the best way to train to operate as a team is on a smaller unit basis. The reason PI and B37 tended to work well is because the members of both teams played as a team consistently. We do enough zombie, coalescing, etc. to allow the chance to play with everyone. This weekend is a perfect example of the 'etc.'. Assuming enough people show there will be 3 distinct teams which will be determined just prior to starting the game.

I don't think that the uniform worn is as important as the consistency of team. This is a sport the lends itself to allowing an individual to be an individual while operating as part of a team. With the variance in preferred weapon styles and play styles both teams were able to adapt to just about any scenario presented.

The natural division based on recent attendance seems to be PI and B37 as one team and the Wolf team as the second. This produces the minimum amount of player movement since only I will need to move. I would think that squads of approx. 10 players would be optimal. Therefore, when we get to a regular attendance of more than 20 players we can consider a new team. Of course, that number is not set in stone. Just a personal opinion.

Any irregular attendees would be distributed as seems best. The core of our players have played together enough that floating to temp assignments shouldn't be a big deal.

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Re: Teams

Post by fuzzybeard on Mon Apr 06, 2009 4:41 pm

Here is my opinion but also I will be gone for the summer so you don't even have to listen to me. I think that we should have two teams but maybe not separate uniforms because I think that we should invite other teams to come and play on a regular basis like I don't know lets say the Irish Guard. We can use these two teams to play against each other as practice so when we play, I don't know the Irish Guard, then we can whoop up and show those van driving, gun toting, bubble heads how to shoot someone. Really in all i just want to play against the Irish Guard so I can shoot those crazy fools.

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Re: Teams

Post by Panzerfaust on Mon Apr 06, 2009 6:13 pm

what if we tossed a T for 'team' onto CVA, called ourselves CVAT and resplit our ranks into fireteams Alpha and Bravo. In turn fireteams can be broken down further as necessary. For our local skirmishes you roll with your fireteam to learn eachother's movement, as Biery mentioned, while sporting a shiny new armband.

Themed teams seem to me like something that should evolve on their own as people learn who they get along with, want to run with, and what they'd like to model a team after. Though that sort of thing generally happens in larger player bases than ours.

Whichever way it goes, I'm game. I just wanna shoot fools.

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Re: Teams

Post by Ninja Scott on Mon Apr 06, 2009 6:38 pm

Irish Guard!? I wants to shoots them.

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Re: Teams

Post by reidc on Mon Apr 06, 2009 8:26 pm

I want to shoot everyone. I have no target prejudices.

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Re: Teams

Post by reidc on Mon Apr 06, 2009 8:41 pm

Good idea Andrew. It provides the structure our former team system had with a unifying addition. Further breakdowns are easily managed from there based on what folks like.

I'm sure the structure would allow for proper specialized roles i.e. support gunner, scout/sniper, etc. With the actual breakdown into specializations we can also can some scenarios with specific training goals that are educational as well as good for you(fun). For instance...who has been on a scout/sniper team being hunted? Who has been a support gunner in the defense? Y'all get my drift.

just some thoughts

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Re: Teams

Post by Ninja Scott on Mon Apr 06, 2009 10:42 pm

That would make it interesting if we keep those goals in mind. I also like "the other Scott's" idea about playing other teams on a regular basis.

Want to buy an OPFOR for the 11th for 5 Bob.

Is there a specialization for "ninja squirrel ass kicker"? I couldn't find one in my field manuals.

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Re: Teams

Post by reidc on Mon Apr 06, 2009 11:40 pm

Sure is. It's listed under Caped Crusader(ette).

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Re: Teams

Post by Donknottz on Tue Apr 07, 2009 11:54 am

I think we are developing a pretty good idea of what we would like to do. I think we could definitely do something like the fire team Alpha and Bravo and those groups have alternative designations like "PI" for example. I think we need to mix things up a bit though. One of the problems we ran into before is if one member of the group didn't come, like Eldon, then we were far less likely to get others out. If we keep the teams in an organization like they are now I feel we will end up with something similar. I'm not sure how we would mix it up because our clump of Hyrumites are obviously going to want to be on the same team.

Here is an idea I have for how we can start to organize everyone. I thought about kicking everyone out of the groups they are in on the forum (PI, B37, Wolf). Once they are empty we would put the team captains into place first (which means we need to figure out team captains again) and everyone can then click on the "Usergroups"http://cvairsoft.darkbb.com/groupcp.forum link and put in requests to join that group. Everyone can privately talk to people they want to be on their team and put in their requests for the same team. Those who don't care which team they are on can then be distributed based upon the balance of the teams. If any other adjustments need to be made after that the team captains would discuss any transfers.
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Re: Teams

Post by reidc on Tue Apr 07, 2009 12:56 pm

Not bad. Were you thinking of naming teams first and then applying, or starting a discussion and letting people post by poll?

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Re: Teams

Post by Donknottz on Tue Apr 07, 2009 3:27 pm

I'm thinking that we will keep PI and I would change B37 to just Bravo and that team name can be changed once the team has been formed.
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Re: Teams

Post by Ninja Scott on Tue Apr 07, 2009 3:32 pm

Easily done.


I spend way too much time lurking on these forums.

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Re: Teams

Post by reidc on Tue Apr 07, 2009 3:37 pm

Ahhh....the shadows where your true form is hidden.

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Re: Teams

Post by reidc on Tue Apr 07, 2009 3:38 pm

hmmm... call me slow, but, what do the five swords mean?

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Re: Teams

Post by Ninja Scott on Tue Apr 07, 2009 3:39 pm

reidc wrote:Ahhh....the shadows where your true form is hidden.

lol Suspect

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Re: Teams

Post by Ninja Scott on Tue Apr 07, 2009 3:40 pm

reidc wrote:hmmm... call me slow, but, what do the five swords mean?


5 Swords?

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Re: Teams

Post by Donknottz on Tue Apr 07, 2009 3:40 pm

I was messing around with the Rank feature. This is what happens when you are stuck in Idaho Falls for an extended weekend.
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Re: Teams

Post by Ninja Scott on Tue Apr 07, 2009 3:42 pm

Donknottz wrote:I was messing around with the Rank feature. This is what happens when you are stuck in Idaho Falls for an extended weekend.


lol I was wondering why you were on so much.


Loud mouth? Suspect

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Re: Teams

Post by reidc on Tue Apr 07, 2009 4:26 pm

so do the swords mean that we are bad ass or that our tongues should be cut out 5 times

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Re: Teams

Post by Joker on Tue Apr 07, 2009 4:30 pm

i am going to say probably both of those.
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Re: Teams

Post by Ninja Scott on Tue Apr 07, 2009 4:34 pm

I'm going to go with BAMF's

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Re: Teams

Post by reidc on Tue Apr 07, 2009 4:39 pm

Tongues it is!

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Re: Teams

Post by Ninja Scott on Tue Apr 07, 2009 4:40 pm

Tongueless BAMF's?

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Re: Teams

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