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King of the Hill

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King of the Hill Empty King of the Hill

Post by Donknottz Mon Dec 08, 2008 5:54 pm

A set of timers will be placed at a "hill"/location. Each timer will represent a particular team. When a team has captured the location they will make sure that all of the other teams timers are paused and that their timer is counting up. The goal is to reach a certain time such as 5 minutes. Once that is reached that team is declared the victors. Any clearing of the timers is of course strictly forbidden and will disqualify the team involved. Another important detail is the respawn factor. For the team that has taken control of the hill there is no respawning, anyone who is not alive at the time of capture must remain out and outside of game play until the "hill" has been captured by another team. Any player not a part of the team on the "hill/capture location" will have unlimited respawns with no waiting time. There will be several respawn locations setup surrounding the "hill" and these can be changed to vary the game play.

Multiple timers could be used if there are more than two teams and respawn rules could be adjusted to find a good balance. I think this would work to make for a fairly action pack scenario.
Donknottz
Donknottz
CVA Officer

Age : 39
Location : Logan

http://www.cachevalleysimulator.blogspot.com

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King of the Hill Empty Re: King of the Hill

Post by reidc Mon Dec 08, 2008 11:13 pm

sounds like fun. let's try it this weekend!
reidc
reidc
CVA Officer

Age : 58
Location : Smithfield, Ut

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