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rocket launcher rules

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Post by yummytacos Sun Nov 09, 2008 6:07 pm

im building one of these

http://www.houndsofhellpaintball.com/articles1.html




and need to know our rules on the whole nerf launcher thing.
on other airsoft sites they have a ten foot kill radius where ever the missile lands.
sooo............??
yummytacos
yummytacos

Age : 28
Location : hyde park

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Post by Donknottz Sun Nov 09, 2008 11:45 pm

Good question, I'll have to give it a think and talk with our team captains. We'll get back to you on that one.
Donknottz
Donknottz
CVA Officer

Age : 39
Location : Logan

http://www.cachevalleysimulator.blogspot.com

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Post by yummytacos Tue Nov 11, 2008 5:20 pm

cool thanks!!! Very Happy
yummytacos
yummytacos

Age : 28
Location : hyde park

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Post by Ninja Scott Fri Nov 14, 2008 11:02 pm

So it's basically the same as me shooting a 'Nerf Vortex' ball out of my M203. That is awesome!
Ninja Scott
Ninja Scott
CVA Officer

Age : 41
Location : Logan

http://ninjascott.com

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Post by Donknottz Sat Nov 15, 2008 12:29 pm

Yeah, the main concern is how you are controlling the speed of your projectiles. So there will need to be a few tests performed in front of myself, Andrew, or Reid before you can use it in a game. Sound good? As for the area of effect, that can be left up to everyone in our group. I think a 10-15 foot diameter from the point of impact. The difficulty would be of course keeping track of that in a game.

So perhaps if you have it setup like a mobile mortar then it is a lot easier to determine. I actually played in a game like that and we were trying to take out the mortar. Every minute or so we heard "incoming" and would take cover. It was a lot of fun and added just a bit more to the game.
Donknottz
Donknottz
CVA Officer

Age : 39
Location : Logan

http://www.cachevalleysimulator.blogspot.com

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Post by Jerico Mon Oct 26, 2009 9:34 pm

Good idea!!!
Jerico
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Location : Providence UT

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