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What elements make for the best games?

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What elements make for the best games?

Post by Donknottz on Tue Aug 12, 2008 2:43 pm

I was thinking about the different games that we play and I started thinking about what makes for the most fun games. Is it that no matter what, everyone is always playing because of constant respawns? Or is it that you have multiple objectives to choose from so getting to form a plan on the spot gets the mind into it? Perhaps you just want kill after kill. Maybe you really like reading the descriptions before a game and getting into the story, more of a milsim feel? So what have you liked about the events that have been put on and would like repeated. I want us to keep with the successes and drop the stuff that isn't working or that people don't like. Maybe you just like playing somewhere new every week. So let us know.
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Re: What elements make for the best games?

Post by reidc on Tue Aug 12, 2008 3:46 pm

The ones I have enjoyed the most tended to always have things happening. Nothing wrong with limited respawns, I just like to scoot and shoot as much as possible. I think objectives a couple times during the day keep everyone thinking. I think that, in my case, I tried to make the op too complex in an attempt at a more realistic milsim scenario. I don't think that is the way our group is headed. There is also nothing wrong with single elemination since those games tend to pretty short anyway.

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