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	<channel>
		<title>Scenarios and Game Types</title>
		<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/-t1.htm</link>
		<description>Post your ideas for game variations and scenarios.</description>
		<lastBuildDate>Thu, 06 Aug 2009 04:31:23 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Scenarios and Game Types</title>
			<url>http://img27.picoodle.com/img/img27/4/7/23/f_Bumblem_daed9dd.jpg</url>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/-t1.htm</link>
		</image>
		<item>
			<title>Heist</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/heist-t25.htm</link>
			<dc:creator>Admin</dc:creator>
			<description><![CDATA[yummytacos
<br />

<br />
ive had an idea for a game that i dont know if its been used yet. its called heist. one team has an item (a suitcase)that they have to protect. the other team has to try to eliminate the other time and return it to there base. and if your out your out.   
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-----------------------------------------------------------------
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<br />
reidc
<br />

<br />
sounds like time to go to one shot one kill!]]></description>
			<category>Scenarios and Game Types</category>
			<pubDate>Wed, 23 Jul 2008 21:25:15 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/heist-t25.htm#25</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/heist-t25.htm</guid>
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		<item>
			<title>New medic format</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/new-medic-format-t176.htm</link>
			<dc:creator>reidc</dc:creator>
			<description><![CDATA[Ran across this today and must say that I like it.  I would vote for this to be standard fare in our games.
<br />

<br />
<a href="http://www.acmeairsoft.com/archive/index.php/t-21.html" target="_blank">http://www.acmeairsoft.com/archive/index.php/t-21.html</a>
<br />

<br />
Here's another one...
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<br />
<a href="http://www.acmeairsoft.com/archive/index.php/t-695.html" target="_blank">http://www.acmeairsoft.com/archive/index.php/t-695.html</a>]]></description>
			<category>Scenarios and Game Types</category>
			<pubDate>Tue, 28 Oct 2008 20:16:49 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/new-medic-format-t176.htm#867</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/new-medic-format-t176.htm</guid>
		</item>
		<item>
			<title>move or lose</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/move-or-lose-t374.htm</link>
			<dc:creator>Dr.funk</dc:creator>
			<description>To do this scenario we need

1 flags with to colors 

a base or hill of some sort



Description: 2 teams are low on ammo and need supplys, there is an ammo dump on the hill/base and your team needs more supplys.

rules:

AEG: no more than 300rds (in all)for your gun

sniper: no more than 30rds (in all)

gas pistol: no more than 50rds (In all)

M203/grenades: only 1 shell/nade 

Leave your Clips/Magazines/BB at the base.

Which ever team gets there first will have an advantage. 



(you  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Thu, 06 Aug 2009 04:31:23 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/move-or-lose-t374.htm#2855</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/move-or-lose-t374.htm</guid>
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		<item>
			<title>King of the Hill</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/king-of-the-hill-t325.htm</link>
			<dc:creator>Panzerfaust</dc:creator>
			<description>Need:  2 static flags

         1 changeable flag

         Stop watch

         Pen/paper - to keep score

         1 dedicated admin



Aim of the game:

    Capture hold the changeable flag to accrue points for your team! Be the first team to reach the point goal, or to have the most points at the end of a set time.



The defenders flag is placed on a defensible uphill position. Their respawn point is to be offset from the captureable flag by 100feet or so. The assualters flag/repawn  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Sat, 20 Jun 2009 01:11:49 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/king-of-the-hill-t325.htm#2389</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/king-of-the-hill-t325.htm</guid>
		</item>
		<item>
			<title>Scenario game OPORD's</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/scenario-game-opord-s-t315.htm</link>
			<dc:creator>Panzerfaust</dc:creator>
			<description>Everyone always enjoys a well written airsoft OP game. I myself have played plenty, but have never taken it upon myself to write one. Our own James and Reid have written some well thought out events, and my hat is off to those gentlemen for doing so!

Well lately at work I've been trying to use some rare free time to draw up a plan for a game and I find myself struggling to write a scenario. I've determined I must have some form of ADD or something when it comes to writing a cohesive storyline.  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Tue, 16 Jun 2009 00:27:51 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/scenario-game-opord-s-t315.htm#2346</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/scenario-game-opord-s-t315.htm</guid>
		</item>
		<item>
			<title>VIP</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/vip-t298.htm</link>
			<dc:creator>jimtimdim</dc:creator>
			<description>How bout we play the good old VIP game type...one person is the &quot;very Important Person&quot; Who is protected by the rest of his team.  The VIP carries a pistol only and is clearly visible.  Your team must get the VIP from Point A to Point B wih out him being hit.  If you accomplish this then your team wins.  If the VIP is &quot;killed&quot; then The Attacking team wins.  I See this as a very quick game that could be a ton of fun to play with any number of players.  



Haven't you ever  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Wed, 20 May 2009 20:31:37 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/vip-t298.htm#2199</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/vip-t298.htm</guid>
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		<item>
			<title>Where's going to be our next scenario?</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/where-s-going-to-be-our-next-scenario-t290.htm</link>
			<dc:creator>banziboy</dc:creator>
			<description><![CDATA[Where's our next scenario going to be? In an Urban tactical place or a forest, a Desert type place? WHERE! <img src="http://illiweb.com/fa/i/smiles/icon_neutral.gif" alt="Neutral" longdesc="20" />]]></description>
			<category>Scenarios and Game Types</category>
			<pubDate>Thu, 14 May 2009 21:58:52 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/where-s-going-to-be-our-next-scenario-t290.htm#2151</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/where-s-going-to-be-our-next-scenario-t290.htm</guid>
		</item>
		<item>
			<title>save the colonel</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/save-the-colonel-t277.htm</link>
			<dc:creator>Dr.funk</dc:creator>
			<description>We have a 4 man squad verses all the rest and the colonel is hand cuffed in a specific location and the 4 man team runs get him and gets out in the amount of time set............do think we could try it?</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Sat, 09 May 2009 20:29:47 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/save-the-colonel-t277.htm#2020</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/save-the-colonel-t277.htm</guid>
		</item>
		<item>
			<title>fugitive</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/fugitive-t242.htm</link>
			<dc:creator>buckyboy</dc:creator>
			<description><![CDATA[us hyrum guys were playing a game where we had 11 vs 3
<br />
and all of us thought it was pretty fun even the 3 that were doomed to die
<br />
just wondering if anyone else thinks it would be cool too]]></description>
			<category>Scenarios and Game Types</category>
			<pubDate>Mon, 30 Mar 2009 22:49:11 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/fugitive-t242.htm#1603</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/fugitive-t242.htm</guid>
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		<item>
			<title>King of the Hill</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/king-of-the-hill-t195.htm</link>
			<dc:creator>Donknottz</dc:creator>
			<description>A set of timers will be placed at a &quot;hill&quot;/location.  Each timer will represent a particular team.  When a team has captured the location they will make sure that all of the other teams timers are paused and that their timer is counting up.  The goal is to reach a certain time such as 5 minutes.  Once that is reached that team is declared the victors.  Any clearing of the timers is of course strictly forbidden and will disqualify the team involved.  Another important detail is the respawn  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Mon, 08 Dec 2008 22:54:21 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/king-of-the-hill-t195.htm#1017</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/king-of-the-hill-t195.htm</guid>
		</item>
		<item>
			<title>Team Scenarios</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/team-scenarios-t194.htm</link>
			<dc:creator>fuzzybeard</dc:creator>
			<description>I had the idea today during church (don't tell my wife) but what if we did some team competition scenarios. What i was thinking was we could set up a date and have PI vs everyone. There would be some objectives like you have to kill certain people on that team before their team kills everyone else. At the same time we could have certain things that each team has to complete in order to win the game. PI would have to keep those certain people alive during the whole game as well as do certain objectives  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Sun, 07 Dec 2008 23:19:57 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/team-scenarios-t194.htm#1011</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/team-scenarios-t194.htm</guid>
		</item>
		<item>
			<title>Game Scenarios for October 25th</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/game-scenarios-for-october-25th-t170.htm</link>
			<dc:creator>Delta</dc:creator>
			<description>Here are a few of the scenarios that I have come up with. 



FOX &amp; HOUNDS 

A few foxes are singled out and identified by armbands. The rest of the players are all hounds. The ratio of foxes to hounds should be at least 10:1. The foxes are released first and are given a short head start. The hounds are then released to hunt down the foxes. 

For the foxes to win, at least one of them must survive the stated time period. 



For the hounds to win, they must hunt down all of the foxes  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Tue, 21 Oct 2008 05:52:39 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/game-scenarios-for-october-25th-t170.htm#813</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/game-scenarios-for-october-25th-t170.htm</guid>
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			<title>Flashlight Ambush</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/flashlight-ambush-t121.htm</link>
			<dc:creator>Donknottz</dc:creator>
			<description>Basically it is the ambush scenario but in the dark and with flashlights.  A small far outnumbered group will go hide somewhere on the specified trail.  Then the second group will walk along the trail and try to reach the end or eliminate the ambushers.  You could make it so that if a certain amount made it to the end they win.  Everyone has to have a flashlight and it must be on at all time.  Once they are hit they turn off their flashlight and take cover from the flying bb's.  The ambushing  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Mon, 18 Aug 2008 20:59:30 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/flashlight-ambush-t121.htm#357</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/flashlight-ambush-t121.htm</guid>
		</item>
		<item>
			<title>What elements make for the best games?</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/what-elements-make-for-the-best-games-t114.htm</link>
			<dc:creator>Donknottz</dc:creator>
			<description>I was thinking about the different games that we play and I started thinking about what makes for the most fun games.  Is it that no matter what, everyone is always playing because of constant respawns?  Or is it that you have multiple objectives to choose from so getting to form a plan on the spot gets the mind into it?  Perhaps you just want kill after kill.  Maybe you really like reading the descriptions before a game and getting into the story, more of a milsim feel?  So what have you liked  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Tue, 12 Aug 2008 19:43:46 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/what-elements-make-for-the-best-games-t114.htm#310</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/what-elements-make-for-the-best-games-t114.htm</guid>
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		<item>
			<title>My Master List</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/my-master-list-t30.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Here is the list that I have compiled after looking over countless sites and figuring out the kind of games that looked interesting.



Ambush

One team moves along a set path and cannot leave it until they are &quot;ambushed&quot; by the other team. Contact must be a confirmed sighting of an enemy unit or they are fired upon. Medics will be provided for the team that is getting ambused. Their goal is to get everyone to the end of the path or eliminate the ambushers. Ratio should be around  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Wed, 23 Jul 2008 21:50:15 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/my-master-list-t30.htm#30</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/my-master-list-t30.htm</guid>
		</item>
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			<title>Favorite Game Types</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/favorite-game-types-t29.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Gideon



Umm, ok. I'm from Pocatello, Idaho, and I'm trying to get an active airsoft community built up here, so here are some questions. I own a 35 acre field with nearly limitless options for game styles, so I just want to know what game types are the funnest especially for just starting out. Oh, and just for the record, Panzerfaust and I were looking at event possibilities for some of you guys playing up here, so your opinions here may affect the fun you have later! haha



Thanks in  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Wed, 23 Jul 2008 21:29:47 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/favorite-game-types-t29.htm#29</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/favorite-game-types-t29.htm</guid>
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		<item>
			<title>This needs polishing!</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/this-needs-polishing-t28.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Jester



So, ive had this idea for a scenario. everyone starts out with just pistols and each team has a weapons/ammo cache somewhere. then each team has to make it to the cache to get their rifles and more ammo. maybe start out with like only one clip in the pistol. any ideas on how to make this work and be fun. possibly something like having your weapons cache be near the opposing teams base, or throwing in other objectives. Any ideas?  

--------------------------------------------------------------------------------

  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Wed, 23 Jul 2008 21:27:56 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/this-needs-polishing-t28.htm#28</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/this-needs-polishing-t28.htm</guid>
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		<item>
			<title>2v2v2v2</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/2v2v2v2-t27.htm</link>
			<dc:creator>Admin</dc:creator>
			<description><![CDATA[Skearit
<br />

<br />
What bout a bit of almost free for all. Two man teams with each team against every other. Maybe a five minute respawn so we don't have an enormously long wait for people to hunt down that last sneaky b*****d.  
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--------------------------------------------------------------------------------
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<br />
reidc
<br />

<br />
Works for me. As long as I'm shooting, any target will do.]]></description>
			<category>Scenarios and Game Types</category>
			<pubDate>Wed, 23 Jul 2008 21:27:06 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/2v2v2v2-t27.htm#27</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/2v2v2v2-t27.htm</guid>
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		<item>
			<title>The Jail Game</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/the-jail-game-t26.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>reidc



Ran across this online.



THE JAIL GAME



An area is designated as the jail. It is exactly half way between the two team's starting points. If any player, of any team, is eliminated, he must immediately move to the jail. He will remain in the jail until one of his team mates enters the jail and tags him. Once he is tagged, he is instantly alive, he is able to return fire, be hit again, or even tag other members of his team. He must make an attempt to leave the jail as soon as  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Wed, 23 Jul 2008 21:26:00 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/the-jail-game-t26.htm#26</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/the-jail-game-t26.htm</guid>
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		<item>
			<title>Zombie</title>
			<link>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/zombie-t24.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Jester



OK, so this isnt a new idea, im just putting it out there that the way we played zombie last night was way more fun than when we played it the time before, and for all of those who didnt show up, when you got shot you joined the other team, there was no &quot;out&quot;, people just kept switching sides. but we need to find a way to be able to distinguish who is on whose team, cuz it got really confusing there at the end. james mentioned arm bands with specific colors on them and im  ...</description>
			<category>Scenarios and Game Types</category>
			<pubDate>Wed, 23 Jul 2008 21:24:27 GMT</pubDate>
			<comments>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/zombie-t24.htm#24</comments>
			<guid>http://cvairsoft.darkbb.com/scenarios-and-game-types-f9/zombie-t24.htm</guid>
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